Setting: The world is dominated by the ever present and indomitable Great Cities, and those not living in them soak up the spaces around them, living out an attempted feudalism in a world that is leaving them behind. The campaign centers around a noble family trying to create their own niche by sailing around the Great City of Vornheim and settling in some unexplored lands to the south. The party are adventurers looking for money and will take work in helping to break the land to the will of the 'civilized' races.
Ash, Specialist. Aron's Brother.
Aron, Specialist. Ash's Brother.
Fronk. Forest person(ranger).
Francesca: An anatomist. Enjoys grafting limbs to people.
A new party member appears??
As Ash and Fronk sat there eating in stunned silence, Sir Shoosalaw stood up and walked into the forest surrounding the ruined city, never to be seen again. He did not leave his pack behind. Ash laid down and decided to rest and recuperate his ears.
The other two sat around wondering what to do, when they heard the disturbing sound of flesh being expertly sliced and torn. Rushing to investigate, they wheeled around a corner of a building to find a terrifying looking woman, calmly dissecting a human body, that of the bandits the party killed and left to rot.
The meeting was awkward, Francesca was not a talker. She wrote on a slate and had poor charisma, but she offered scientific healing, which did not appeal to the two. Aron suggested she take a look at Fronk's cursed ring-finger. (Unfortunately, the DM did not remember to write that upon finding a cursed ring in the Tomb, Fronk immediately put it on, causing his fingernails to bifurcate).
Francesca was more than eager to help! A quick amputation and a grafting of the dead hand of the bandit leader would give him a new hand and a new, curse-free lease on life!
Fronk declined. Yes, seeing that Francesca wanted to collect specimens, and was some kind of a """doctor""", it was decided that this madwoman might be good adventuring company, and so the party decided to adventure back into the tomb.
First Floor: Explored
As the party explored and walked through the areas again, they found shards of bone and shattered rock, but eventually reached the room where the death-skeletons burst out of: Thankfully, there were no extra death skeletons here! They found their dog, though. Poor thing was dea- why is Francesca cutting it open why is Fronk stabbing it in the eye
After determining that skeleton rules don't work the same as zombie rules, a thing that's really more "Romero" than LotFP, Francesca and the party searched the coffins where the skeletons came from and threw the dog's body in one, and waited to see if that would...do something. It did not. After determining that, the party decided to head to the south, and look at the statue of the snake-god. They also noticed large cracks in the floor, and Francesca was very...very intrigued. With some clever sleuthing, a mirror and reflected light, Francesca was able to determine that there was a passageway through those cracks. But...without excavation equipment, what the fuck is the party to do? Fronk decided to take some of the bandit's smashed up wagons and made a few dozen torches using the clothing on the bandits. Fuck it. Francesca took one of the bandit's severed arms and demonstrated her ability to graft limbs onto people, giving herself a third arm. This process was so alien and fucking disturbing(and then devastating, because it actually worked) that the two gained sanity effects. Aron would never sleep again, merely get sleep paralysis and hallucinate while Fronk gained the ability to 'smell' psychic powers.
Tie some rope around the statue and yank, of course. Nobody's really weak, and I liked the idea, even though I'd be much happier if they left, came back with pickaxes but it didn't seem like that was the case, so I ruled that they widened a crack large enough to allow a full body sized person into the roo- Francesca threw a kidney into it and they sat around waiting for something horrible to eat it.
Smart. Veeeeeeeeery smart. Nothing ate the kidney after a time, so the party headed down into the dungeon.
The Second Floor...
As the party carefully walked through the hallway, they came across a pair of statu- Francesca, with her recovered kidney, tosses said kidney at the statue.
-es. Recovering the kidney again, the party inspected the statues, bringing the lantern light closer to reveal a whole mess of statues, six in all, lining the walls. One of the statues, the one now marred in kidney juices, is very off its stand. It isn't where it's supposed to be. The party tried hitting it, stabbing it, pushing it, and pushing it managed to move it to the side, allowing them to pass through into a small abandoned guardroom. There's not much in the way of...anything...there, just some rotting furniture and a "silver icon" which the DM hastily described as a Chinese tael of silver. That's exotic enough because 2/3 players had no idea what the fuck it was. Good enough!
The room didn't have much else. There was a naginata on the far wall, and the party fucked around for a good half an hour real life time trying to determine if removing it from the wall would get them all melted by acid or something. Nope! There's nothing dangerous here. Eventually Aron took it and carried it with him.
The party continued back into the hallway of snake-men statues and walked into a large open area:
And then rolled to cast a level 9 spell.
Elsie really wants to capture herself a Basilisk.